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 In the light of recent revelations from the Tekumel Foundation, I am basically unwilling to give any further thought to this project. 

Hnálla Keywords

The gods of the Tsolyani consist of 10 deities and their cohorts, split between the gods of Change and Order. Foremost in the Gods of Order is Hnálla. Hnálla Demonology (Entities of Light) The Fulguration of Imminent Grandeur  (Holy Beam of Light) The Globe of Distant Discernment  (Remote Viewing, Clairvoyence, Farseeing) The Inimitable Defender  (Protection, Dome of Protection, Circle of Protection) Metastatis (Teleport, Guided Teleport) The Negatation of Instability (Negate Phantasm) Peaceful Repose (Peaceful Repose, Deep Repose) The Power of Ultimate Perfection (Banish Demon) The Ritual of the Purified Sphere (Sanctify Ground, Sanctify Building) Vallation (Vallation of Calm)

The Globe of Distant Discernment

I have been thinking at Tékumel and how the published rules could be adapted to Chaosium's QuestWorlds. I am basing this experimentation on my question on  Basic Roleplaying , and the articles pointed to by the replies  Heroquest – But Can It Do D&D?  and  HeroQuest and D&D – What About Magic? I went through the Gardasiyal rules, and noted down the spell names and added any breakout keywords that looked like they were needed. I then reviewed these in the Bethorm rules, changing words where necessary, and standardizing the phrases to make them consistent. Underlying the original EPT rules is fairly standard OSR D&D (it has Fighters, and Clerics and Magic-Users), but with different monsters, and a rich, and deep background.